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Live Adventure is a 2nd-person action-adventure game where two siblings explore and solve puzzles in the remnants of a lost civilization to find their missing parents.

Creative Direction
  • Define & maintain the vision

  • Facilitate design discussions and make decisions based on the desired user experience

  • Organize the voice casting

  • Define the acting direction and set up a remote recording process

Conception narrative et système
  • Créer les personnages, la structure de l'histoire et les dialogues.

  • Définir et communiquer les intentions de gameplay et les variations narratives.

  • Concevoir le système de dialogue dynamique et les mécanismes qui sous-tendent la relation entre les deux protagonistes.

Challenge #1. Bring together different, strong ideas toward a common goal without suppressing the team’s contributions.

 

Approach: Encourage open discussions and rapid iteration by using creative vision as a compass rather than a rule.

 

Key learning: A clear vision does not replace collaboration; it makes it possible. Leadership is not about imposing a direction, but about nurturing a shared framework in which people feel both free and accountable.

Challenge #2. Transforming a creative vision into a shared production language that stays clear, accessible, and actionable throughout development.

 

Approach: Design systems that support the vision, keeping documentation on the project's decisions (story, systems, color script, etc.), formalizing writing and gameplay intentions, and structuring processes so that everyone can move forward independently.

 

Key learning: Creative direction becomes sustainable when decisions, intentions, and reference points are made visible and accessible to the entire team. Good creative direction is something they can refer to at any time.

Art: Alice Fernandez
Design: Vincent Trinel
Programmation: Sébastien Butor
Son: Pierrick Querolle

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